Cookie Monster is an addon you can load into Cookie Clicker, that offers a wide range of tools and statistics to enhance the game. It is not a cheat interface – although it does offer helpers for golden cookies and such, everything can be toggled off at will to only leave how much information you want. The mod helps you to whichever degree you want, if you only need some help shortening long numbers, it does that. If you need to be accompanied by hand to pick the best buildings to buy, it does that, but everything is an option.
The master
branch hosts the latest production version intended for general users.
All development and pull requests should target the dev
branch.
Github Pages is hosted from the gh-pages
branch
At its core, Cookie Monster computes an index for both buildings and upgrades: the Payback Period (PP). CM will take everything in consideration, meaning if buying a building also unlocks an achievement which boosts your income, which unlocks an achievement, CM will know and highlight that building’s value. CM uses the following formula to calculate the PP:
max(cost - cookies in bank, 0)/cps + cost/Δ cps
If the relevant option is enabled, CM will color-code each of them based on their value. CM compares the PP across all possible buy options: if a buy 10 option is better than any of the buy 1 options Cookie Monster will colour them accordingly. Note that sometimes it is better to buy 10 of a building than to buy only 1, CM will also indicate this!
Note: For this index, lower is better, meaning a building with a PP of 1 is more interesting than one with a PP of 3.
Copy this code and save it as a bookmark. Paste it in the URL section. To activate, click the bookmark when the game’s open.
javascript: (function () {
Game.LoadMod('https://cookiemonsterteam.github.io/CookieMonster/dist/CookieMonster.js');
})();
If (for some reason) the above doesn’t work, trying pasting everything after the javascript:
bit into your browser’s console.
If you’d rather use the addon as a userscript to automatically load Cookie Monster every time the original game loads, install the CookieMonster.user.js
file. You can do this by clicking on the file in the file-list and clicking “raw”.
Note that to avoid conflicts Cookie Monster should ideally be loaded after any other content mods have been loaded
Any bug or suggestion should be opened as an issue in the repository for easier tracking. This allows us to close issues once they’re fixed.
Before submitting a bug, make sure to give a shot at the latest version of the addon on the dev
branch. This version can be tested by copying the CookieMonsterDev.js
file of the dev branch into your console. You can also load the dev-version by using https://cookiemonsterteam.github.io/CookieMonster/dist/CookieMonsterDev.js
to load the mod. If the bug is still here, you can submit an issue for it. Please do so by using the bug report template.
All suggestions are welcome, even the smallest ones.
Cookie Monster exposes some of the data it creates to the global scope. This data can be found in the CookieMonsterData
object after loading Cookie Monster.
Currently we exposes relevant data for buildings and upgrades (PP, colour and bonus income). If you would like us to add any aditional data, please feel free to open an issue or create a PR doing so!
To contribute you can fork and clone the repository and run npm install
. Note that you will need to authenticate to the GitHub Package Registery (see this documentation). After creating a Public Access Token you should export this variable to $GITHUB_REGISTERY_PAT as defined in .npmrc
.
Please also remember to run npm run build-dev
after saving all your changes to build the final CookieMonsterDev.js
file.
Before pushing a new version to main
and Github pages use the build-final
command to build the final file.